The game also suffers from so many technical problems, a lot of the special infected are broken in implementation.Ĭhargers will basically not connect for me about 90% of the time when I charge straight through the middle of someone (playing at about 200-300fps with a 50Mbit fibre internet connection), quite frequently they will stop short because they've crashed into something like a street curb, or a tiny little prop sticking out of the ground or wall. If I play a team orientated game like say UT2004, which I used to play a lot of Onslaught for, if you were a good player you could boost your team up out of a slump by bringing your A game, but games like L4Dx that is completely irrelevant. The game basically suffers the same problem that TF2 does, individual skill is drowned out by the team work requirements, I'm all for a team benefiting from team work, but when that benefit drowns out individual player skill then who wins, or how well you can play is predetermined by which team you're put on. With better players you eliminate a lot of the newb mistakes but you create a really harsh set of circumstances to play in, quite often you'll get perfect special attacks which essentially end the round in one wave of attacks, or you'll get an invincible survivor team which are 1 shotting hunters out of the air etc, getting the balance right is next to impossible, the best matches are the closest ones, and they're by far the most rare.
It turns out that vs with regulars isn't any better as a gameplay experience, quite often we'll be waiting upwards of 20 minutes to fill a lobby properly with known players, it requires your own dedicated servers and the knowledge of how to force connect to them from the lobby which often means messing about.Īn average game will have at least several people drop, CTD, lag out or whatever, and because you're trying to play with specific people you have to pause and wait for them to come back in which breaks flow. Campaign is more fun in public games but gets boring pretty fast.
You should be alright for just one game server, maybe google can help find some official statement somewhere (my 10 sec search showed up nothing).More or less given up on L4Dx now, it was obvious from the offset that vs in public games would be full of stackers, griefers and general asshattery.
IIRC, I was using around 200-300 MB's of RAM running a GUI-less Debian install with 3 CS:S servers running concurrently (mostly empty though not sure how much RAM will jump up with players).
Minimum hardware requirements? It's hard to say, generally RAM and Network speed are the major factors. These let you administrate through an in-game GUI rather than having to pull up console everytime.
CS:S had some good ones like Mani's Admin Mod and SourceMod.
Since I haven't ran a L4D server since the Demo/first month or so, and never ran a L4D2 server, I don't know if there is any mod's that you can install that will help administrate the server.
You can do this simply from the server itself if you have it handy, but RCON let's you do this remotely while in game. RCON lets you change maps, kick/ban players, respawn, basically allows you to control the server. You'll want to disable RCON competely rather than just not setting a password, BTW. I've set up and administrated a couple CS:S servers and started a L4D server before (although was fairly dissappointed with the utter lack of control over the L4D server). Just skimmed through your list, looks correct.